Wednesday, July 16, 2008

NCAA 2009 Reviewed!

I have taken the first screenshot of McGuffie hurdling somebody. YAAAAAY!

I'm back! I'm still trying to find a workable copy of Photoshop, but I got my computer back from the Geek Squad and posting shall resume on a regular schedule once again.

I rented a copy of NCAA 2009 because every video game store in my neighborhood had sold out of them yesterday. While I haven't tried the online dynasty mode yet because I didn't sign up for XBox Live, the single player mode is enjoyable, though largely the same from previous years. I think the fluid motion animations and wide open game play were a bit over hyped because while the players do move a little better than in year's past, it does not feel substantially different.

As Brian noted earlier, it is nearly impossible to tackle somebody. Sometimes, it seems like every player on the field has a Mike Hart-like tackle-breaking persistence and won't go down without a second tackler. The college atmosphere is emphasized more with gratuitous cut scenes of cheerleaders doing flips and waving the school flag after big plays.

There are a few errors with the Michigan team that I was kind of surprised to see. There are a few players whose numbers are wrong (Steven Threet wears #15, Sam McGuffie wears #34), and most shocking, Sam McGuffie is purple. He looks like a version of Grimace on steroids. He is fast and nimble, though, and I have made him hurdle people multiple times to great delight.

A notably great thing EA Sports did was nail Michigan's away uniforms before they were released to the public. They look just like the ones that were revealed to the world a few days ago, right down to the maize stripes on the side and back.

I'd say this is a solid game, and let's face it...we're all going to buy it anyway.

Who wants to be in the Autumn Thunder online dynasty league? Any takers?


Kojak said...

just a thought, gimp is a great free program similar to photoshop, but with different hotkeys....

The Master of All said...

Michigan's terrible offense makes them tough to use. Feagin makes at least 6 bad (i.e. critically bad) throws per game, and Threet is too slow to run a spread properly.


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